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authorPaul Oliver <contact@pauloliver.dev>2024-02-29 19:27:35 +0100
committerPaul Oliver <contact@pauloliver.dev>2024-02-29 19:27:49 +0100
commit17909d029c6a8872b2fddf4e171d7925bbbe9c5c (patch)
treecbb08af84cd68d24acc362d593a2048b0fa79689 /Guppies1.0.cbp
Initial commitHEADmaster
Diffstat (limited to 'Guppies1.0.cbp')
-rw-r--r--Guppies1.0.cbp196
1 files changed, 196 insertions, 0 deletions
diff --git a/Guppies1.0.cbp b/Guppies1.0.cbp
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+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="Guppies1.0" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <Option virtualFolders="Simulation\Params\;Simulation\;Simulation\Camera\;Simulation\ContactListener\;Simulation\Corpse\;Simulation\Entity\;Simulation\SimBase\;Simulation\Guppie\;Simulation\Pellet\;Simulation\SimFitness\;Simulation\Tank\;Simulation\TextDisplay\;Simulation\Zapper\;App\;" />
+ <Build>
+ <Target title="Release">
+ <Option output="bin/Release/Guppies" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj/Release/" />
+ <Option type="0" />
+ <Option compiler="gcc" />
+ <Option projectLinkerOptionsRelation="2" />
+ <Compiler>
+ <Add option="-O3" />
+ <Add option="-DSFML_STATIC" />
+ <Add directory="C:/wxWidgets-2.9.4/lib/gcc_lib/mswu" />
+ <Add directory="../../Libraries/SFML-2.0/include" />
+ <Add directory="../../Libraries/Box2D/include" />
+ <Add directory="../../Libraries/NeuralNetworks" />
+ </Compiler>
+ <ResourceCompiler>
+ <Add directory="C:/wxWidgets-2.9.4/lib/gcc_lib/mswu" />
+ </ResourceCompiler>
+ <Linker>
+ <Add option="-s" />
+ <Add library="libwxmsw29u.a" />
+ <Add library="libwxpng.a" />
+ <Add library="libwxjpeg.a" />
+ <Add library="libwxtiff.a" />
+ <Add library="libwxzlib.a" />
+ <Add library="..\..\Libraries\NeuralNetworks\libNeuralNetworks.a" />
+ <Add library="..\..\Libraries\SFML-2.0\lib\libsfml-graphics-s.a" />
+ <Add library="..\..\Libraries\SFML-2.0\lib\libsfml-window-s.a" />
+ <Add library="..\..\Libraries\SFML-2.0\lib\libsfml-system-s.a" />
+ <Add library="..\..\Libraries\Box2D\lib\win\libBox2D.a" />
+ <Add directory="C:/wxWidgets-2.9.4/lib/gcc_lib" />
+ <Add directory="../../Libraries/Box2D/lib/win" />
+ <Add directory="../../Libraries/NeuralNetworks" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-pipe" />
+ <Add option="-mthreads" />
+ <Add option='[[if (PLATFORM == PLATFORM_MSW &amp;&amp; (GetCompilerFactory().GetCompilerVersionString(_T(&quot;gcc&quot;)) &gt;= _T(&quot;4.0.0&quot;))) print(_T(&quot;-Wno-attributes&quot;));]]' />
+ <Add option="-D__GNUWIN32__" />
+ <Add option="-D__WXMSW__" />
+ <Add option="-DwxUSE_UNICODE" />
+ <Add directory="C:/wxWidgets-2.9.4/include" />
+ <Add directory="C:/wxWidgets-2.9.4/contrib/include" />
+ </Compiler>
+ <ResourceCompiler>
+ <Add directory="C:/wxWidgets-2.9.4/include" />
+ </ResourceCompiler>
+ <Linker>
+ <Add option="-mthreads" />
+ <Add library="libkernel32.a" />
+ <Add library="libuser32.a" />
+ <Add library="libgdi32.a" />
+ <Add library="libwinspool.a" />
+ <Add library="libcomdlg32.a" />
+ <Add library="libadvapi32.a" />
+ <Add library="libshell32.a" />
+ <Add library="libole32.a" />
+ <Add library="liboleaut32.a" />
+ <Add library="libuuid.a" />
+ <Add library="libcomctl32.a" />
+ <Add library="libwsock32.a" />
+ <Add library="libodbc32.a" />
+ </Linker>
+ <Unit filename="Guppies1_0App.cpp">
+ <Option virtualFolder="App/" />
+ </Unit>
+ <Unit filename="Guppies1_0App.h">
+ <Option virtualFolder="App/" />
+ </Unit>
+ <Unit filename="Guppies1_0Main.cpp">
+ <Option virtualFolder="App/" />
+ </Unit>
+ <Unit filename="Guppies1_0Main.h">
+ <Option virtualFolder="App/" />
+ </Unit>
+ <Unit filename="Simulation/Camera.cpp">
+ <Option virtualFolder="Simulation/Camera/" />
+ </Unit>
+ <Unit filename="Simulation/Camera.hpp">
+ <Option virtualFolder="Simulation/Camera/" />
+ </Unit>
+ <Unit filename="Simulation/ContactListener.cpp">
+ <Option virtualFolder="Simulation/ContactListener/" />
+ </Unit>
+ <Unit filename="Simulation/ContactListener.hpp">
+ <Option virtualFolder="Simulation/ContactListener/" />
+ </Unit>
+ <Unit filename="Simulation/Corpse.cpp">
+ <Option virtualFolder="Simulation/Corpse/" />
+ </Unit>
+ <Unit filename="Simulation/Corpse.hpp">
+ <Option virtualFolder="Simulation/Corpse/" />
+ </Unit>
+ <Unit filename="Simulation/Entity.cpp">
+ <Option virtualFolder="Simulation/Entity/" />
+ </Unit>
+ <Unit filename="Simulation/Entity.hpp">
+ <Option virtualFolder="Simulation/Entity/" />
+ </Unit>
+ <Unit filename="Simulation/GraphicObjs.hpp">
+ <Option virtualFolder="Simulation/SimBase/" />
+ </Unit>
+ <Unit filename="Simulation/Guppie.cpp">
+ <Option virtualFolder="Simulation/Guppie/" />
+ </Unit>
+ <Unit filename="Simulation/Guppie.hpp">
+ <Option virtualFolder="Simulation/Guppie/" />
+ </Unit>
+ <Unit filename="Simulation/GuppiesInclude.hpp">
+ <Option virtualFolder="Simulation/" />
+ </Unit>
+ <Unit filename="Simulation/Params.hpp">
+ <Option virtualFolder="Simulation/Params/" />
+ </Unit>
+ <Unit filename="Simulation/Pellet.cpp">
+ <Option virtualFolder="Simulation/Pellet/" />
+ </Unit>
+ <Unit filename="Simulation/Pellet.hpp">
+ <Option virtualFolder="Simulation/Pellet/" />
+ </Unit>
+ <Unit filename="Simulation/SimBase.hpp">
+ <Option virtualFolder="Simulation/SimBase/" />
+ </Unit>
+ <Unit filename="Simulation/SimBase_CreateNew.cpp">
+ <Option virtualFolder="Simulation/SimBase/" />
+ </Unit>
+ <Unit filename="Simulation/SimBase_Draw.cpp">
+ <Option virtualFolder="Simulation/SimBase/" />
+ </Unit>
+ <Unit filename="Simulation/SimBase_Execute.cpp">
+ <Option virtualFolder="Simulation/SimBase/" />
+ </Unit>
+ <Unit filename="Simulation/SimBase_PrepareGraphics.cpp">
+ <Option virtualFolder="Simulation/SimBase/" />
+ </Unit>
+ <Unit filename="Simulation/SimBase_Update.cpp">
+ <Option virtualFolder="Simulation/SimBase/" />
+ </Unit>
+ <Unit filename="Simulation/SimFitness.hpp">
+ <Option virtualFolder="Simulation/SimFitness/" />
+ </Unit>
+ <Unit filename="Simulation/SimFitness_StartSpecs.cpp">
+ <Option virtualFolder="Simulation/SimFitness/" />
+ </Unit>
+ <Unit filename="Simulation/SimFitness_UpdateSpecs.cpp">
+ <Option virtualFolder="Simulation/SimFitness/" />
+ </Unit>
+ <Unit filename="Simulation/Tank.cpp">
+ <Option virtualFolder="Simulation/Tank/" />
+ </Unit>
+ <Unit filename="Simulation/Tank.hpp">
+ <Option virtualFolder="Simulation/Tank/" />
+ </Unit>
+ <Unit filename="Simulation/TextDisplay.cpp">
+ <Option virtualFolder="Simulation/TextDisplay/" />
+ </Unit>
+ <Unit filename="Simulation/TextDisplay.hpp">
+ <Option virtualFolder="Simulation/TextDisplay/" />
+ </Unit>
+ <Unit filename="Simulation/Zapper.cpp">
+ <Option virtualFolder="Simulation/Zapper/" />
+ </Unit>
+ <Unit filename="Simulation/Zapper.hpp">
+ <Option virtualFolder="Simulation/Zapper/" />
+ </Unit>
+ <Unit filename="resource.rc">
+ <Option compilerVar="WINDRES" />
+ <Option virtualFolder="App/" />
+ </Unit>
+ <Unit filename="wxsmith/Guppies1_0dialog.wxs">
+ <Option virtualFolder="App/" />
+ </Unit>
+ <Extensions>
+ <code_completion />
+ <envvars />
+ <debugger />
+ <lib_finder disable_auto="1" />
+ <wxsmith version="1">
+ <gui name="wxWidgets" src="Guppies1_0App.cpp" main="Guppies1_0Dialog" init_handlers="necessary" language="CPP" />
+ <resources>
+ <wxDialog wxs="wxsmith/Guppies1_0dialog.wxs" src="Guppies1_0Main.cpp" hdr="Guppies1_0Main.h" fwddecl="0" i18n="1" name="Guppies1_0Dialog" language="CPP" />
+ </resources>
+ </wxsmith>
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>