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authorPaul Oliver <contact@pauloliver.dev>2024-02-29 19:27:35 +0100
committerPaul Oliver <contact@pauloliver.dev>2024-02-29 19:27:49 +0100
commit17909d029c6a8872b2fddf4e171d7925bbbe9c5c (patch)
treecbb08af84cd68d24acc362d593a2048b0fa79689 /Simulation/Entity.cpp
Initial commitHEADmaster
Diffstat (limited to 'Simulation/Entity.cpp')
-rw-r--r--Simulation/Entity.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/Simulation/Entity.cpp b/Simulation/Entity.cpp
new file mode 100644
index 0000000..d5ccb75
--- /dev/null
+++ b/Simulation/Entity.cpp
@@ -0,0 +1,59 @@
+#include "Entity.hpp"
+#include "SimBase.hpp"
+
+void Entity::create()
+{
+ if (!hSim || body || !radius)
+ {
+ return;
+ }
+
+ b2BodyDef bodyDef;
+ bodyDef.type = b2_dynamicBody;
+ bodyDef.position = { hSim->prms.worldRad, hSim->prms.worldRad };
+ float hypotenuse = hSim->prms.worldRad - radius;
+ while (bodyDef.position.x * bodyDef.position.x + bodyDef.position.y * bodyDef.position.y > hypotenuse * hypotenuse)
+ {
+ bodyDef.position.x = realRand(-hSim->prms.worldRad, hSim->prms.worldRad);
+ bodyDef.position.y = realRand(-hSim->prms.worldRad, hSim->prms.worldRad);
+ }
+ bodyDef.angle = realRand(0.f, 360.f / Params::RAD_DGRS);
+ bodyDef.linearDamping = 0.1f;
+ bodyDef.angularDamping = 0.1f;
+ bodyDef.allowSleep = true;
+ bodyDef.userData = this;
+
+ body = hSim->tank.world.CreateBody(&bodyDef);
+
+ b2CircleShape shape;
+ shape.m_radius = radius;
+
+ b2FixtureDef fixture;
+ fixture.shape = &shape;
+ fixture.friction = 1.f;
+ fixture.restitution = 1.f;
+ fixture.density = 1.f;
+
+ body->CreateFixture(&fixture);
+
+ if (radius == Params::PELLET_RAD)
+ {
+ ++hSim->pelletCount;
+ hSim->text.pelletCnt.setString("Pellet count: " + nts(hSim->pelletCount) + " / " + nts(hSim->prms.pelletQtty));
+ }
+ else if (radius == Params::CORPSE_RAD)
+ {
+ ++hSim->corpseCount;
+ hSim->text.corpseCnt.setString("Corpse count: " + nts(hSim->corpseCount));
+ }
+ else if (radius == Params::GUPPIE_RAD)
+ {
+ ++hSim->guppieCount;
+ hSim->text.guppieCnt.setString("Guppie count: " + nts(hSim->guppieCount));
+ ((Guppie *)this)->energy = hSim->prms.initEnergy;
+ body->SetLinearDamping(2.f);
+ body->SetAngularDamping(2.f);
+
+ ((b2CircleShape *)body->GetFixtureList()->GetShape())->m_radius = hSim->prms.EGG_RAD;
+ }
+}