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2024-02-29Removed memory bit flags entirely.Paul Oliver
[#28] Bit flags were exclusively a cosmetic component, not needed at all to run the simulator. I've added a new 'render' module that takes care of appending bit flags to rendered memory images, providing the same aesthetic result, but only when requested.
2024-02-29Removed Memory module's MEM_BLOCK_START flag.Paul Oliver
[#28] This flag served no purpose except to facilitate rendering. However, performance has a higher priority so I've eliminated this feature. Block start rendering can still be implemented via other methods.
2024-02-29Removed Memory module's IP flag.Paul Oliver
[#28] IP flag served no purpose except to facilitate rendering. However, performance has a higher priority so I've eliminated this feature. IP rendering can still be implemented via other methods.
2024-02-29Removed executed instruction counter.Paul Oliver
[#17] After having removed organisms' reward/punishment mechanisms, the number of executed instructions will always match the number of processes. No need to keep this.
2024-02-29Removed information EAT-ing.Paul Oliver
[#16] Allowing organisms to EAT information is causing huge reefs to form too early and occupy most memory space. Here we replace EATB/F with the old shift left/right. This is done to compare simulation stability.
2024-02-29Initial commit.Paul Oliver