Age | Commit message (Collapse) | Author |
|
[#17] After having removed organisms' reward/punishment mechanisms,
the number of executed instructions will always match the number of
processes. No need to keep this.
|
|
[#16] Allowing organisms to EAT information is causing huge reefs to
form too early and occupy most memory space. Here we replace EATB/F
with the old shift left/right. This is done to compare simulation
stability.
|
|
I've found that allowing organisms to eat from everywhere (including
addresses owned by other organisms) made the simulation too unstable.
Organisms may now eat from either free memory, or from self-owned
memory.
|
|
|