| Age | Commit message (Collapse) | Author | 
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|  | [#17] After having removed organisms' reward/punishment mechanisms,
the number of executed instructions will always match the number of
processes. No need to keep this. | 
|  | [#16] Allowing organisms to EAT information is causing huge reefs to
form too early and occupy most memory space. Here we replace EATB/F
with the old shift left/right. This is done to compare simulation
stability. | 
|  | I've found that allowing organisms to eat from everywhere (including
addresses owned by other organisms) made the simulation too unstable.
Organisms may now eat from either free memory, or from self-owned
memory. | 
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