From 8af4b246d86df7bc906841689912534ea450cce5 Mon Sep 17 00:00:00 2001 From: Paul Oliver Date: Thu, 29 Feb 2024 02:29:14 +0100 Subject: Removed memory bit flags entirely. [#28] Bit flags were exclusively a cosmetic component, not needed at all to run the simulator. I've added a new 'render' module that takes care of appending bit flags to rendered memory images, providing the same aesthetic result, but only when requested. --- src/render.c | 93 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 src/render.c (limited to 'src/render.c') diff --git a/src/render.c b/src/render.c new file mode 100644 index 0000000..128ce3b --- /dev/null +++ b/src/render.c @@ -0,0 +1,93 @@ +#include +#include +#include "types.h" +#include "memory.h" +#include "process.h" +#include "render.h" + +#define MAX_ZOOM 0x10000 +#define BLOCK_FLAG 0x40 +#define IP_FLAG 0x80 + +static void apply_flag( + uint32 origin, uint32 max_pos, uint32 cell_size, uint32 address, + uint32 flag, uint8_p buffer +) { + if (address >= origin && address < max_pos) { + /* Flag falls inside rendered image. We can 'and' the bit to the + corresponding pixel. + */ + uint32 pixel = (address - origin) / cell_size; + buffer[pixel] |= flag; + } +} + +void sal_ren_get_image( + uint32 origin, uint32 cell_size, uint32 buff_size, uint8_p buffer +) { + /* Render a 1D image of a given section of memory, at a given resolution + (zoom) and store it in a pre-allocated 'buffer'. + + On the Salis python handler we draw memory as a 1D 'image' on the WORLD + page. If we were to render this image directly on python, it would be + excruciatingly slow, as we have to iterate over large areas of memory! + Therefore, this memory module comes with a built-in, super fast renderer. + */ + uint32 i; + uint32 max_pos; + assert(sal_mem_is_address_valid(origin)); + assert(cell_size); + assert(cell_size <= MAX_ZOOM); + assert(buff_size); + assert(buffer); + + /* We make use of openmp for multi-threaded looping. This allows even + faster render times, wherever openmp is supported. + */ + #pragma omp parallel for + for (i = 0; i < buff_size; i++) { + uint32 j; + uint32 inst_sum = 0; + uint32 alloc_flag = 0; + uint32 cell_addr = origin + (i * cell_size); + + for (j = 0; j < cell_size; j++) { + uint32 address = j + cell_addr; + + if (!sal_mem_is_address_valid(address)) { + continue; + } + + inst_sum += sal_mem_get_inst(address); + + if (sal_mem_is_allocated(address)) { + alloc_flag = ALLOCATED_FLAG; + } + } + + buffer[i] = (uint8)(inst_sum / cell_size); + buffer[i] |= (uint8)(alloc_flag); + } + + /* We also iterate through all processes and append extra bit flags to the + rendered image signaling process IP position and memory block limits. + */ + max_pos = origin + (cell_size * buff_size); + + #pragma omp parallel for + for (i = 0; i < sal_proc_get_count(); i++) { + if (!sal_proc_is_free(i)) { + Process proc = sal_proc_get_proc(i); + apply_flag(origin, max_pos, cell_size, proc.ip, IP_FLAG, buffer); + apply_flag( + origin, max_pos, cell_size, proc.mb1a, BLOCK_FLAG, buffer + ); + + if (proc.mb2s) { + apply_flag( + origin, max_pos, cell_size, proc.mb2a, BLOCK_FLAG, buffer + ); + } + } + } +} -- cgit v1.2.1