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+#ifndef __PARAMS_HPP__
+#define __PARAMS_HPP__
+
+#include <sstream>
+#include <cmath>
+
+#include <SFML/Graphics.hpp>
+#include <Box2D.h>
+
+#include <NeuralNetworks.hpp>
+
+
+enum SimStyle
+{
+ SELECTION_BY_FITNESS
+};
+
+struct Params
+{
+ // Variable parameters must be defined before simulation starts
+
+ // Simulation params
+ SimStyle simStyle = SELECTION_BY_FITNESS;
+ // If selection by fitness
+ NeuralNetClass netClass = SIMPLE_RN;
+ NodeClass nodeClass = MEMORY_CELL;
+ unsigned npHiddenLayer = 80;
+ unsigned popSize = 30;
+ unsigned popQtty = 10;
+ unsigned elites = 30;
+
+ // World params
+ float worldRad = 40.f;
+
+ // Entity params
+ float zapperForce = 50.f;//100
+ float zapperTorque = 150.f;//300
+ unsigned zapperQtty = 20;
+ unsigned pelletQtty = 400;
+ unsigned pelletCreationDelay = 150;
+ bool startScarce = false;
+ bool corpseDecay = true;
+ float corpseDecayTime = 3600.f;
+
+ // Goopy params
+ unsigned activationDelay = 120;
+ unsigned contactSteps = 15;
+ float thrustForce = 5.f;
+ float thrustRadius = 0.05f;
+ float initEnergy = 60.f;
+ float maxEnergy = 180.f;
+ float agingRate = 600.f;
+ bool leaveCorpse = true;
+
+ // Energy transfers
+ float etFromZapper = -20.f;
+ float etFromPellet = 15.f;
+ float etFromGuppie = 60.f;
+ float etFromCorpse = 60.f;
+
+ // Fitness bonus
+ float forPellet = 9000.f;
+ float forGuppie = 36000.f;
+ float forCorpse = 36000.f;
+ float forGoingStraight = 12.f;
+
+ // Colors
+ sf::Color clearColor = { 0, 0, 10 };
+ sf::Color worldColor = { 0, 0, 0 };
+ sf::Color textColor = { 191, 191, 191 };
+ sf::Color zapperColor = { 0, 0, 255 };
+ sf::Color pelletColor = { 0, 255, 0 };
+ sf::Color corpseColor = { 0, 255, 0 };
+ sf::Color guppieColorI = { 255, 0, 0 };
+ sf::Color glandColor1 = { 255, 127, 0 };
+ sf::Color glandColor2 = { 0, 255, 127 };
+ sf::Color glandColor3 = { 127, 0, 255 };
+
+
+ // Constant values cant be changed
+ constexpr static unsigned WIN_WIDTH = 800;
+ constexpr static unsigned WIN_HEIGHT = 600;
+ constexpr static unsigned ANTIALIAS = 8;
+ constexpr static unsigned CAM_STEPS = 8;
+ constexpr static float ZAPPER_RAD = 5.f;
+ constexpr static float GUPPIE_RAD = 0.5f;
+ constexpr static float EGG_RAD = 1.5f;
+ constexpr static float CORPSE_RAD = 0.25f;
+ constexpr static float PELLET_RAD = 0.1f;
+ constexpr static float TXT_SIZE = 12.f;
+ constexpr static float MAX_ZOOM = 0.002f;
+ constexpr static float RAD_DGRS = 57.2957795f;
+};
+
+
+// Utility functions
+template <class T>
+inline std::string nts(T num)
+{
+ std::ostringstream ss;
+ ss << num;
+ return ss.str();
+}
+
+
+inline sf::Vector2f vecMult(const sf::Vector2f &v1, const sf::Vector2f &v2)
+{
+ return sf::Vector2f(v1.x * v2.x, v1.y * v2.y);
+}
+
+
+inline void setCenterRad(sf::CircleShape &circle, float radius)
+{
+ circle.setRadius(radius);
+ circle.setOrigin(radius, radius);
+}
+
+
+inline sf::Color mix(const sf::Color &clr1, const sf::Color &clr2, float f1 = 0.2f)
+{
+ sf::Color result;
+ float f2 = 1.f - f1;
+
+ result.r = clr1.r * f1 + clr2.r * f2;
+ result.g = clr1.g * f1 + clr2.g * f2;
+ result.b = clr1.b * f1 + clr2.b * f2;
+
+ return result;
+}
+
+
+// Utility classes
+class QueryCallback : public b2QueryCallback
+{
+public:
+ bool ReportFixture(b2Fixture* fixture)
+ {
+ b2Body* body = fixture->GetBody();
+ if (body->GetType() != b2_staticBody)
+ {
+ bool inside = fixture->TestPoint(m_point);
+ if (inside)
+ {
+ m_fixture = fixture;
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ b2Vec2 m_point;
+ b2Fixture *m_fixture = nullptr;
+};
+
+
+class RayCastCallback : public b2RayCastCallback
+{
+public:
+ float32 ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction)
+ {
+ m_fixture = fixture;
+ m_fraction = fraction;
+
+ return fraction;
+ }
+
+ float m_fraction = 0.f;
+ b2Fixture *m_fixture = nullptr;
+};
+
+#endif // __PARAMS_HPP__