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#ifndef __ENTITY_HPP__
#define __ENTITY_HPP__
#include <SFML/Graphics.hpp>
#include <Box2D.h>
class SimBase;
class Entity
{
public:
virtual void startup(SimBase *sim) = 0;
void create();
void destroy();
virtual void update() = 0;
virtual void draw() = 0;
float getRadius() const { return radius; }
protected:
SimBase *hSim = nullptr;
b2Body *body = nullptr;
float radius = 0.f;
float resistance = 0.f;
friend class ContactListener;
friend class Guppie;
friend class Camera;
};
#endif // __ENTITY_HPP__
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