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#ifndef __SIMBASE_HPP__
#define __SIMBASE_HPP__
//#include <fstream>
#include <list>
#include "Params.hpp"
#include "GraphicObjs.hpp"
#include "Camera.hpp"
#include "Tank.hpp"
#include "TextDisplay.hpp"
#include "Zapper.hpp"
#include "Pellet.hpp"
#include "Guppie.hpp"
#include "Corpse.hpp"
class SimBase : public GraphicObjs
{
public:
bool createNew(const Params &usrPrms);
//bool load(const std::ifstream &file);
void execute();
protected:
void prepareGraphics();
void update();
void draw();
virtual bool startSpecs() = 0;
virtual void updateSpecs() = 0;
//void onClose();
Params prms;
sf::RenderWindow window;
Camera camera;
Tank tank;
TextDisplay text;
sf::Clock timer;
unsigned frameCounter = 0;
bool paused = false;
bool gfx = true;
bool displayText = true;
bool vSync = true;
bool fullscreen = false;
unsigned step = 0;
unsigned pelletCount = 0;
unsigned guppieCount = 0;
unsigned corpseCount = 0;
std::list<Zapper> zappers;
std::list<Pellet> pellets;
std::list<Guppie> guppies;
std::list<Corpse> corpses;
friend class Camera;
friend class Tank;
friend class ContactListener;
friend class TextDisplay;
friend class Entity;
friend class Zapper;
friend class Pellet;
friend class Corpse;
friend class Guppie;
};
#endif // __SIMBASE_HPP__
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