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#include "Tank.hpp"
#include "SimBase.hpp"
void Tank::create(SimBase *sim)
{
hSim = sim;
// Prepare tank graphics
setCenterRad(worldEdges, hSim->prms.worldRad);
worldEdges.setPointCount(360);
worldEdges.setFillColor(hSim->prms.worldColor);
worldEdges.setOutlineColor(hSim->prms.zapperColor);
worldEdges.setOutlineThickness(hSim->prms.worldRad / 100.f);
// Prepare tank physics
world.SetAllowSleeping(true);
contactListener.hSim = hSim;
world.SetContactListener(&contactListener);
// Create edge of the world
b2BodyDef worldDef;
worldDef.type = b2_staticBody;
tankEdge = world.CreateBody(&worldDef);
b2ChainShape shape;
b2Vec2 vrtx[360];
for (int dgr = 0; dgr < 360; ++dgr)
{
vrtx[dgr].Set(cosf((float)dgr / Params::RAD_DGRS), sinf((float)dgr / Params::RAD_DGRS)),
vrtx[dgr] *= hSim->prms.worldRad;
}
shape.CreateLoop(vrtx, 360);
b2FixtureDef worldFix;
worldFix.shape = &shape;
worldFix.friction = 1.f;
tankEdge->CreateFixture(&worldFix);
}
void Tank::updateAllPhysics()
{
world.Step(1.f / 60.f, 8, 3);
}
void Tank::draw()
{
hSim->window.draw(worldEdges);
}
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