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#include "Zapper.hpp"
#include "SimBase.hpp"
void Zapper::startup(SimBase *sim)
{
hSim = sim;
radius = Params::ZAPPER_RAD;
}
void Zapper::update()
{
float forceX = realRand(-hSim->prms.zapperForce, hSim->prms.zapperForce);
float forceY = realRand(-hSim->prms.zapperForce, hSim->prms.zapperForce);
body->ApplyForceToCenter(b2Vec2(forceX, forceY));
float torque = realRand(-hSim->prms.zapperTorque, hSim->prms.zapperTorque);
body->ApplyTorque(torque);
}
void Zapper::draw()
{
sf::Vector2f vSize = hSim->window.getView().getSize();
sf::Vector2f vCent = hSim->window.getView().getCenter();
if ( body->GetPosition().x + radius < vCent.x - vSize.x / 2.f ||
body->GetPosition().y + radius < vCent.y - vSize.y / 2.f ||
body->GetPosition().x - radius > vCent.x + vSize.x / 2.f ||
body->GetPosition().y - radius > vCent.y + vSize.y / 2.f )
{
return;
}
if (hSim->camera.zoom > Params::ZAPPER_RAD / 2.f)
{
hSim->zapperPoint.setPosition(body->GetPosition().x, body->GetPosition().y);
hSim->window.draw(hSim->zapperPoint);
}
else
{
hSim->zapperShell.setPosition(body->GetPosition().x, body->GetPosition().y);
hSim->zapperNucleus.setPosition(body->GetPosition().x, body->GetPosition().y);
hSim->zapperNucleus.setRotation(body->GetAngle() * hSim->prms.RAD_DGRS);
hSim->window.draw(hSim->zapperShell);
hSim->window.draw(hSim->zapperNucleus);
}
}
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