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-rw-r--r--plugins/CppnExplorer/include/CppnExplorer.hpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/plugins/CppnExplorer/include/CppnExplorer.hpp b/plugins/CppnExplorer/include/CppnExplorer.hpp
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+++ b/plugins/CppnExplorer/include/CppnExplorer.hpp
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+#ifndef __CPPN_EXPLORER_HPP__
+#define __CPPN_EXPLORER_HPP__
+
+#include <Hyperneat/Cppn.hpp>
+#include <Hyperneat/Genome.hpp>
+#include <Hyperneat/NeuralNet.hpp>
+#include <SFML/Graphics/Texture.hpp>
+#include <HyperNeat/Utils/Atomic.hpp>
+#include <HyperNeat/Utils/Thread.hpp>
+#include <Hyperneat/NeuralNetPrms.hpp>
+#include <SFML/Graphics/VertexArray.hpp>
+#include <SFML/Graphics/CircleShape.hpp>
+#include <SFML/Graphics/RenderWindow.hpp>
+#include <SFML/Graphics/RectangleShape.hpp>
+
+namespace hyperneat
+{
+ class CppnExplorer
+ {
+ public:
+ CppnExplorer();
+ ~CppnExplorer();
+
+ void run(const Genome& genome, const NeuralNetPrms* nnPrms = nullptr, sf::RenderTarget* target = nullptr);
+ void shutdown();
+ void draw();
+
+ // void run(const Genome& genome, const NeuralNetPrms& nnPrms);
+ // void shutdown();
+
+ private:
+ void windowHandler();
+ void eventHandler();
+ void neuralNetGenerator();
+ void fieldGenerator();
+
+ class Neuron
+ {
+ public:
+ Neuron(const NeuralNet::Neuron& refNeuron);
+
+ sf::VertexArray _synapses = sf::VertexArray(sf::Lines);
+ sf::CircleShape _nucleus = sf::CircleShape(4.0f * PIXEL_SIZE, 12);
+ };
+
+ Cppn _cppn;
+ Genome _genome;
+ NeuralNetPrms _nnPrms;
+ Vector<Neuron> _neurons;
+ NeuralNet _neuralNet;
+ bool _withNeuralNet = false;
+ Atomic<bool> _neuralNetReady = {false};
+
+ sf::RenderWindow _window;
+ Atomic<bool> _windowOpen = {false};
+ sf::RenderTarget* _target = nullptr;
+ const sf::Color _uiColor = {255, 255, 255, 8};
+
+ sf::Image _fieldImage;
+ sf::RectangleShape _fieldSprite;
+ sf::Texture _fieldTexture;
+ size_t _currentField = 0;
+ Atomic<bool> _fieldReady = {false};
+
+ Thread _windowHandler;
+ Thread _fieldGenerator;
+ Thread _neuralNetGenerator;
+
+ static constexpr unsigned RESOLUTION = 512;
+ static constexpr float PIXEL_SIZE = 1.0f / static_cast<float>(RESOLUTION);
+
+ // class Neuron
+ // {
+ // public:
+ // enum class Type {
+ // INPUT,
+ // HIDDEN,
+ // OUTPUT
+ // };
+
+ // Type _type;
+ // sf::CircleShape _body = sf::CircleShape(0.0f, 30);
+ // sf::CircleShape _nucleus = sf::CircleShape(0.0f, 30);
+ // sf::VertexArray _synapses = sf::VertexArray(sf::Lines);
+ // };
+
+ // void print(const sf::Color* field);
+ // void placeCursorAt(const sf::Vector2f& newPos);
+ // void createNeuron(Neuron& repNeuron, const NeuralNet::Neuron& srcNeuron);
+
+ // Cppn _cppn;
+ // Genome _genome;
+ // NeuralNet _neuralNet;
+ // NeuralNetPrms _nnPrms;
+
+ // const unsigned RESOLUTION = 512;
+ // sf::RenderWindow _window;
+ // Atomic<bool> _running;
+ // Thread _executor;
+
+ // const sf::Color WEIGHTS = { 128, 0, 255 };
+ // const sf::Color INV_WEIGHTS = { 255, 0, 128 };
+ // const sf::Color BIAS = { 0, 255, 255 };
+ // const sf::Color* _field = &WEIGHTS;
+
+ // sf::Image _valueImage;
+ // sf::Texture _valueTexture;
+ // sf::RectangleShape _valueSprite;
+ // sf::Image _biasImage;
+ // sf::Texture _biasTexture;
+ // sf::RectangleShape _biasSprite;
+ // bool _showBias = false;
+
+ // const sf::Color _uiColor = { 64, 64, 64 };
+ // const float PIXEL = 1.0f / static_cast<float>(RESOLUTION);
+
+ // sf::Vector2f _cursorPos = { 0.0f, 0.0f };
+ // sf::RectangleShape _cursorH = sf::RectangleShape(sf::Vector2f(0.2f, PIXEL * 3.0f));
+ // sf::RectangleShape _cursorV = sf::RectangleShape(sf::Vector2f(PIXEL * 3.0f, 0.2f));
+ // sf::VertexArray _grid = sf::VertexArray(sf::Lines);
+
+ // bool _showField = true;
+ // bool _showNeurons = true;
+ // bool _showGrid = true;
+ // Vector<Neuron> _neurons;
+ };
+}
+
+#endif