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local util = require("util")
local crash_site = require("crash-site")
local modEnabled = true
local entities = {
{"substation", {y = 0.5,x = -0.5}, {}},
{"accumulator", {y = -1.5,x = -0.5}, {}},
{"accumulator", {y = -1.5,x = 1.5}, {}},
{"accumulator", {y = 0.5,x = 1.5}, {}},
{"iron-storage-chest", {y = -2,x = 3}, {
items = {
{"roboport", 5},
{"repair-turret", 15},
{"electric-mining-drill", 10},
{"transport-belt", 100},
{"big-electric-pole", 10},
{"small-electric-pole", 20},
{"power-switch", 5},
{"iron-active-provider-chest", 10},
{"iron-buffer-chest", 20},
{"iron-passive-provider-chest", 50},
{"iron-requester-chest", 50},
{"iron-storage-chest", 50},
{"inserter", 50},
{"stone-furnace", 50}
}
}},
{"iron-storage-chest", {y = -2,x = 4}, {}},
{"iron-storage-chest", {y = -2,x = 5}, {}},
{"roboport", {y = -0.5,x = -3.5}, {
items = {
{"early-construction-robot", 20},
{"early-logistic-robot", 10},
{"repair-pack", 50}
}
}},
{"assembling-machine-1", {y = 0,x = 4}, {}},
{"inserter", {y = -1,x = 6}, {dir = "west"}},
{"inserter", {y = 1,x = 6}, {dir = "east"}},
{"iron-passive-provider-chest", {y = -1,x = 7}, {}},
{"iron-requester-chest", {y = 1,x = 7}, {}},
{"solar-panel", {y = 3,x = 6}, {}},
{"solar-panel", {y = 3,x = 3}, {}},
{"solar-panel", {y = 3,x = 0}, {}},
{"solar-panel", {y = 3,x = -3}, {}},
{"solar-panel", {y = 3,x = -6}, {}},
{"solar-panel", {y = 6,x = 6}, {}},
{"solar-panel", {y = 6,x = 3}, {}},
{"solar-panel", {y = 6,x = 0}, {}},
{"solar-panel", {y = 6,x = -3}, {}},
{"solar-panel", {y = 6,x = -6}, {}},
{"solar-panel", {y = 9,x = 6}, {}},
{"solar-panel", {y = 9,x = 3}, {}},
{"solar-panel", {y = 9,x = 0}, {}},
{"solar-panel", {y = 9,x = -3}, {}},
{"solar-panel", {y = 9,x = -6}, {}},
{"solar-panel", {y = -4,x = 6}, {}},
{"solar-panel", {y = -4,x = 3}, {}},
{"solar-panel", {y = -4,x = 0}, {}},
{"solar-panel", {y = -4,x = -3}, {}},
{"solar-panel", {y = -4,x = -6}, {}},
{"solar-panel", {y = -7,x = 6}, {}},
{"solar-panel", {y = -7,x = 3}, {}},
{"solar-panel", {y = -7,x = 0}, {}},
{"solar-panel", {y = -7,x = -3}, {}},
{"solar-panel", {y = -7,x = -6}, {}},
{"accumulator", {y = 0.5,x = -6.5}, {}},
{"accumulator", {y = -1.5,x = -6.5}, {}}
}
local entities_landing_pad = {
{"roboport", {y = -6.5,x = 2.5}, {
items = {
{"construction-robot", 10}
}
}},
{"storage-chest", {y = -5,x = 5}, {}},
{"substation", {y = -3.5,x = 4.5}, {}},
}
local function spawn_entity(entity_name, relative_position, center, surface, extra_options, force)
local recipe
if extra_options.recipe then
if not game.recipe_prototypes[extra_options.recipe] then
util.debugprint("recipe " .. extra_options.recipe .. " does not exist")
else
recipe = extra_options.recipe
end
end
local e = surface.create_entity {
name = entity_name,
position = {center.x + relative_position.x, center.y + relative_position.y},
direction = defines.direction[extra_options.dir] or defines.direction.north,
force = force,
raise_built = true,
create_build_effect_smoke = true,
recipe = recipe
}
if extra_options.items then
local items = {}
for _, v in pairs(extra_options.items) do
local name = v[1] or v.name
local count = v[2] or v.count
if count and count > 0 then
items[name] = count
end
end
util.insert_safe(e, items)
end
return e
end
function getTableSize(t)
local count = 0
for _, _ in pairs(t) do
count = count + 1
end
return count
end
function create_power_source(entity)
local powerInterface = entity.surface.create_entity({
name = "clp-electric-source",
position = entity.position,
force = entity.force,
snap_to_grid = false,
raise_built = false
})
if(true) then
local hi = spawn_entity("clp-heat-interface",{y=-3,x=2},entity.position,entity.surface,{},entity.force)
local hp = spawn_entity("clp-heat-pipe",{y=-4,x=2},entity.position,entity.surface,{},entity.force)
hi.set_heat_setting{temperature = 31, mode = "at-least"}
storage.heat_intefaces[entity.unit_number] = {hi,hp}
end
storage.power_interfaces[entity.unit_number] = powerInterface
end
function destroy_power_source(entity)
local powerInterface = storage.power_interfaces[entity.unit_number]
if powerInterface ~= nil then
powerInterface.destroy({
raise_destroy = false
})
storage.power_interfaces[entity.unit_number] = nil
end
local heatInterface = storage.heat_intefaces[entity.unit_number]
if heatInterface ~= nil then
heatInterface[1].destroy({
raise_destroy = false
})
heatInterface[2].destroy({
raise_destroy = false
})
storage.heat_intefaces[entity.unit_number] = nil
end
end
local function clear_area(area, surface)
for _, entity in pairs(surface.find_entities_filtered({ area = area, invert = true })) do
if (entity.valid) then
entity.destroy({
do_cliff_correction = false,
raise_destroy = false
})
end
end
return true
end
function on_deconstruction(event)
local inventory = event.entity.get_inventory(defines.inventory.cargo_unit) or event.entity.get_inventory(defines.inventory.chest)
if (inventory == nil) then
do return end
end
local content = inventory.get_contents()
if (content == nil) then
do return end
end
if (inventory.get_item_count("cargo-landing-pad") >= 1 and getTableSize(event.entity.surface.find_entities_filtered({name="cargo-landing-pad"})) == 0) then
inventory.remove({name="cargo-landing-pad",count=1})
content = inventory.get_contents()
inventory.clear()
local position = event.entity.position
local surface = event.entity.surface
local force = event.entity.force
local area = {{position.x - 5, position.y - 5}, {position.x + 5, position.y + 5}}
local chart = {{position.x - 50, position.y - 50}, {position.x + 50, position.y + 50}}
event.entity.destroy()
force.chart(surface,chart)
clear_area(area,surface)
local clp = spawn_entity("cargo-landing-pad",{x=0,y=0},position,surface,{items=content},force)
for _, v in pairs(entities_landing_pad) do
local name = v[1]
local pos = v[2]
local extra = v[3]
spawn_entity(name, pos, clp.position, surface, extra, force)
end
end
end
local function create_roboport(center, surface, player)
for _, v in pairs(entities) do
local name = v[1]
local pos = v[2]
local extra = v[3]
local entity = spawn_entity(name, pos, center, surface, extra, player.force)
end
end
local function updateInventory()
if not modEnabled then
return
end
for _, pl in pairs(game.players) do
local player = game.get_player(pl.name)
local inventory = player.get_main_inventory()
inventory.clear()
end
end
local function on_player_created(event)
-- vars the freeplay.lua snippit had
local crashed_ship_items = remote.call("freeplay", "get_ship_items")
local crashed_debris_items = remote.call("freeplay", "get_debris_items")
local player = game.get_player(event.player_index)
local character = player.character
local group = player.permission_group or game.permissions.create_group("NO_INVENTORY")
group.set_allows_action(defines.input_action.craft,false)
--group.set_allows_action(defines.input_action.destroy_item,false)
--group.set_allows_action(defines.input_action.destroy_opened_item,false)
group.set_allows_action(defines.input_action.drop_item,false)
group.set_allows_action(defines.input_action.inventory_transfer,false)
group.set_allows_action(defines.input_action.inventory_split,false)
group.set_allows_action(defines.input_action.cursor_transfer,false)
group.set_allows_action(defines.input_action.cursor_split,false)
group.set_allows_action(defines.input_action.fast_entity_split,false)
group.set_allows_action(defines.input_action.fast_entity_transfer,false)
group.set_allows_action(defines.input_action.stack_split,false)
group.set_allows_action(defines.input_action.stack_transfer,false)
--group.set_allows_action(defines.input_action.use_item,false)
group.set_allows_action(defines.input_action.begin_mining,false)
group.set_allows_action(defines.input_action.begin_mining_terrain,false)
--group.set_allows_action(defines.input_action.smart_pipette,false)
group.name = "NO_INVENTORY"
group.add_player(player)
--player.print(player.permission_group.allows_action(defines.input_action.inventory_transfer))
--player.get_main_inventory().resize(0)
local center = player.character.position
player.character = nil
if character then
character.destroy()
end
-- our settings
local disable_crashsite = true
local skip_cutscene = true
-- add a crash site
local surface = player.surface
-- surface.daytime = 0.7
crash_site.create_crash_site(surface, {-20, -13}, util.copy(crashed_ship_items), util.copy(crashed_debris_items))
util.remove_safe(player, crashed_ship_items)
util.remove_safe(player, crashed_debris_items)
-- player.get_main_inventory().sort_and_merge()
updateInventory()
local area = {{center.x + 10, center.y + 15}, {center.x - 10, center.y - 15}}
clear_area(area, surface)
create_roboport(center, surface, player)
end
script.on_init(function ()
if not remote.interfaces.freeplay then
modEnabled = false
return
end
remote.call("freeplay", "set_disable_crashsite", true)
script.on_event(defines.events.on_player_created, on_player_created)
script.on_configuration_changed(updateInventory)
end)
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