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local util = require("util")
local crash_site = require("crash-site")
local modEnabled = true

local entities = {
    {"substation", {y = 0.5,x = -0.5}, {}},
    {"accumulator", {y = -1.5,x = -0.5}, {}},
    {"accumulator", {y = -1.5,x = 1.5}, {}},
    {"accumulator", {y = 0.5,x = 1.5}, {}},
    {"iron-storage-chest", {y = -2,x = 3}, {
        items = {
            {"roboport", 5},
            {"repair-turret", 15},
            {"electric-mining-drill", 10},
            {"transport-belt", 100},
            {"big-electric-pole", 10},
            {"small-electric-pole", 20},
            {"power-switch", 5},
            {"iron-active-provider-chest", 10},
            {"iron-buffer-chest", 20},
            {"iron-passive-provider-chest", 50},
            {"iron-requester-chest", 50},
            {"iron-storage-chest", 50},
            {"inserter", 50},
            {"stone-furnace", 50}
        }
    }},
    {"iron-storage-chest", {y = -2,x = 4}, {}},
    {"iron-storage-chest", {y = -2,x = 5}, {}},
    {"roboport", {y = -0.5,x = -3.5}, {
        items = {
            {"early-construction-robot", 20},
            {"early-logistic-robot", 10},
            {"repair-pack", 50}
        }
    }},
    {"assembling-machine-1", {y = 0,x = 4}, {}},
    {"inserter", {y = -1,x = 6}, {dir = "west"}},
    {"inserter", {y = 1,x = 6}, {dir = "east"}},
    {"iron-passive-provider-chest", {y = -1,x = 7}, {}},
    {"iron-requester-chest", {y = 1,x = 7}, {}},
    {"solar-panel", {y = 3,x = 6}, {}},
    {"solar-panel", {y = 3,x = 3}, {}},
    {"solar-panel", {y = 3,x = 0}, {}},
    {"solar-panel", {y = 3,x = -3}, {}},
    {"solar-panel", {y = 3,x = -6}, {}},
    {"solar-panel", {y = 6,x = 6}, {}},
    {"solar-panel", {y = 6,x = 3}, {}},
    {"solar-panel", {y = 6,x = 0}, {}},
    {"solar-panel", {y = 6,x = -3}, {}},
    {"solar-panel", {y = 6,x = -6}, {}},
    {"solar-panel", {y = 9,x = 6}, {}},
    {"solar-panel", {y = 9,x = 3}, {}},
    {"solar-panel", {y = 9,x = 0}, {}},
    {"solar-panel", {y = 9,x = -3}, {}},
    {"solar-panel", {y = 9,x = -6}, {}},
    {"solar-panel", {y = -4,x = 6}, {}},
    {"solar-panel", {y = -4,x = 3}, {}},
    {"solar-panel", {y = -4,x = 0}, {}},
    {"solar-panel", {y = -4,x = -3}, {}},
    {"solar-panel", {y = -4,x = -6}, {}},
    {"solar-panel", {y = -7,x = 6}, {}},
    {"solar-panel", {y = -7,x = 3}, {}},
    {"solar-panel", {y = -7,x = 0}, {}},
    {"solar-panel", {y = -7,x = -3}, {}},
    {"solar-panel", {y = -7,x = -6}, {}},
    {"accumulator", {y = 0.5,x = -6.5}, {}},
    {"accumulator", {y = -1.5,x = -6.5}, {}}
}

local entities_landing_pad = {
    {"roboport", {y = -6.5,x = 2.5}, {
        items = {
            {"construction-robot", 10}
        }
    }},
    {"storage-chest", {y = -5,x = 5}, {}},
    {"substation", {y = -3.5,x = 4.5}, {}},
}

local function spawn_entity(entity_name, relative_position, center, surface, extra_options, force)
    local recipe

    if extra_options.recipe then
        if not game.recipe_prototypes[extra_options.recipe] then
            util.debugprint("recipe " .. extra_options.recipe .. " does not exist")
        else
            recipe = extra_options.recipe
        end
    end

    local e = surface.create_entity {
        name = entity_name,
        position = {center.x + relative_position.x, center.y + relative_position.y},
        direction = defines.direction[extra_options.dir] or defines.direction.north,
        force = force,
        raise_built = true,
        create_build_effect_smoke = true,
        recipe = recipe
    }

    if extra_options.items then
        local items = {}

        for _, v in pairs(extra_options.items) do
            local name = v[1] or v.name
            local count = v[2] or v.count

            if count and count > 0 then
                items[name] = count
            end
        end

        util.insert_safe(e, items)
    end

    return e
end

function getTableSize(t)
    local count = 0

    for _, _ in pairs(t) do
        count = count + 1
    end

    return count
end

function create_power_source(entity)
    local powerInterface = entity.surface.create_entity({
        name = "clp-electric-source",
        position = entity.position,
        force = entity.force,
        snap_to_grid = false,
        raise_built = false
    })

    if(true) then
        local hi = spawn_entity("clp-heat-interface",{y=-3,x=2},entity.position,entity.surface,{},entity.force)
        local hp = spawn_entity("clp-heat-pipe",{y=-4,x=2},entity.position,entity.surface,{},entity.force)
        hi.set_heat_setting{temperature = 31, mode = "at-least"}
        storage.heat_intefaces[entity.unit_number] = {hi,hp}
    end

    storage.power_interfaces[entity.unit_number] = powerInterface
end

function destroy_power_source(entity)
    local powerInterface = storage.power_interfaces[entity.unit_number]

    if powerInterface ~= nil then
        powerInterface.destroy({
            raise_destroy = false
        })
        storage.power_interfaces[entity.unit_number] = nil
    end

    local heatInterface = storage.heat_intefaces[entity.unit_number]

    if heatInterface ~= nil then
        heatInterface[1].destroy({
            raise_destroy = false
        })
        heatInterface[2].destroy({
            raise_destroy = false
        })
        storage.heat_intefaces[entity.unit_number] = nil
    end
end

local function clear_area(area, surface)
    for _, entity in pairs(surface.find_entities_filtered({ area = area, invert = true })) do
        if (entity.valid) then
            entity.destroy({
                do_cliff_correction = false,
                raise_destroy = false
            })
        end
    end

    return true
end

function on_deconstruction(event)
    local inventory = event.entity.get_inventory(defines.inventory.cargo_unit) or event.entity.get_inventory(defines.inventory.chest)

    if (inventory == nil) then
        do return end
    end

    local content = inventory.get_contents()

    if (content == nil) then
        do return end
    end

    if (inventory.get_item_count("cargo-landing-pad") >= 1 and getTableSize(event.entity.surface.find_entities_filtered({name="cargo-landing-pad"})) == 0) then
        inventory.remove({name="cargo-landing-pad",count=1})
        content = inventory.get_contents()
        inventory.clear()
        local position = event.entity.position
        local surface = event.entity.surface
        local force = event.entity.force
        local area = {{position.x - 5, position.y - 5}, {position.x + 5, position.y + 5}}
        local chart = {{position.x - 50, position.y - 50}, {position.x + 50, position.y + 50}}
        event.entity.destroy()
        force.chart(surface,chart)
        clear_area(area,surface)
        local clp = spawn_entity("cargo-landing-pad",{x=0,y=0},position,surface,{items=content},force)

        for _, v in pairs(entities_landing_pad) do
            local name = v[1]
            local pos = v[2]
            local extra = v[3]
            spawn_entity(name, pos, clp.position, surface, extra, force)
        end
    end
end

local function create_roboport(center, surface, player)
    for _, v in pairs(entities) do
        local name = v[1]
        local pos = v[2]
        local extra = v[3]
        local entity = spawn_entity(name, pos, center, surface, extra, player.force)
    end
end

local function updateInventory()
    if not modEnabled then
        return
    end

    for _, pl in pairs(game.players) do
        local player = game.get_player(pl.name)
        local inventory = player.get_main_inventory()
        inventory.clear()
    end
end

local function on_player_created(event)
    -- vars the freeplay.lua snippit had
    local crashed_ship_items = remote.call("freeplay", "get_ship_items")
    local crashed_debris_items = remote.call("freeplay", "get_debris_items")

    local player = game.get_player(event.player_index)
    local character = player.character

    local group = player.permission_group or game.permissions.create_group("NO_INVENTORY")
    group.set_allows_action(defines.input_action.craft,false)
    --group.set_allows_action(defines.input_action.destroy_item,false)
    --group.set_allows_action(defines.input_action.destroy_opened_item,false)
    group.set_allows_action(defines.input_action.drop_item,false)
    group.set_allows_action(defines.input_action.inventory_transfer,false)
    group.set_allows_action(defines.input_action.inventory_split,false)
    group.set_allows_action(defines.input_action.cursor_transfer,false)
    group.set_allows_action(defines.input_action.cursor_split,false)
    group.set_allows_action(defines.input_action.fast_entity_split,false)
    group.set_allows_action(defines.input_action.fast_entity_transfer,false)
    group.set_allows_action(defines.input_action.stack_split,false)
    group.set_allows_action(defines.input_action.stack_transfer,false)
    --group.set_allows_action(defines.input_action.use_item,false)
    group.set_allows_action(defines.input_action.begin_mining,false)
    group.set_allows_action(defines.input_action.begin_mining_terrain,false)
    --group.set_allows_action(defines.input_action.smart_pipette,false)
    group.name = "NO_INVENTORY"
    group.add_player(player)
    --player.print(player.permission_group.allows_action(defines.input_action.inventory_transfer))

    --player.get_main_inventory().resize(0)

    local center = player.character.position
    player.character = nil

    if character then
        character.destroy()
    end

    -- our settings
    local disable_crashsite = true
    local skip_cutscene = true

    -- add a crash site
    local surface = player.surface
    -- surface.daytime = 0.7
    crash_site.create_crash_site(surface, {-20, -13}, util.copy(crashed_ship_items), util.copy(crashed_debris_items))
    util.remove_safe(player, crashed_ship_items)
    util.remove_safe(player, crashed_debris_items)
    -- player.get_main_inventory().sort_and_merge()

    updateInventory()
    local area = {{center.x + 10, center.y + 15}, {center.x - 10, center.y - 15}}
    clear_area(area, surface)
    create_roboport(center, surface, player)
end

script.on_init(function ()
    if not remote.interfaces.freeplay then
        modEnabled = false
        return
    end

    remote.call("freeplay", "set_disable_crashsite", true)
    script.on_event(defines.events.on_player_created, on_player_created)

    script.on_configuration_changed(updateInventory)
end)