1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
|
local util = require("util")
local crash_site = require("crash-site")
local modEnabled = true
local entities = {
{"substation", {y = 0.5,x = -0.5}, {}},
{"accumulator", {y = -1.5,x = -0.5}, {}},
{"accumulator", {y = -1.5,x = 1.5}, {}},
{"accumulator", {y = 0.5,x = 1.5}, {}},
{"iron-storage-chest", {y = -2,x = 3}, {
items = {
{"roboport", 5},
{"repair-turret", 15},
{"electric-mining-drill", 10},
{"transport-belt", 100},
{"big-electric-pole", 10},
{"small-electric-pole", 20},
{"power-switch", 5},
{"iron-active-provider-chest", 10},
{"iron-buffer-chest", 20},
{"iron-passive-provider-chest", 50},
{"iron-requester-chest", 50},
{"iron-storage-chest", 50},
{"inserter", 50},
{"stone-furnace", 50}
}
}},
{"iron-storage-chest", {y = -2,x = 4}, {}},
{"iron-storage-chest", {y = -2,x = 5}, {}},
{"roboport", {y = -0.5,x = -3.5}, {
items = {
{"early-construction-robot", 20},
{"early-logistic-robot", 10},
{"repair-pack", 50}
}
}},
{"assembling-machine-1", {y = 0,x = 4}, {}},
{"inserter", {y = -1,x = 6}, {dir = "west"}},
{"inserter", {y = 1,x = 6}, {dir = "east"}},
{"iron-passive-provider-chest", {y = -1,x = 7}, {}},
{"iron-requester-chest", {y = 1,x = 7}, {}},
{"solar-panel", {y = 3,x = 6}, {}},
{"solar-panel", {y = 3,x = 3}, {}},
{"solar-panel", {y = 3,x = 0}, {}},
{"solar-panel", {y = 3,x = -3}, {}},
{"solar-panel", {y = 3,x = -6}, {}},
{"solar-panel", {y = 6,x = 6}, {}},
{"solar-panel", {y = 6,x = 3}, {}},
{"solar-panel", {y = 6,x = 0}, {}},
{"solar-panel", {y = 6,x = -3}, {}},
{"solar-panel", {y = 6,x = -6}, {}},
{"solar-panel", {y = 9,x = 6}, {}},
{"solar-panel", {y = 9,x = 3}, {}},
{"solar-panel", {y = 9,x = 0}, {}},
{"solar-panel", {y = 9,x = -3}, {}},
{"solar-panel", {y = 9,x = -6}, {}},
{"solar-panel", {y = -4,x = 6}, {}},
{"solar-panel", {y = -4,x = 3}, {}},
{"solar-panel", {y = -4,x = 0}, {}},
{"solar-panel", {y = -4,x = -3}, {}},
{"solar-panel", {y = -4,x = -6}, {}},
{"solar-panel", {y = -7,x = 6}, {}},
{"solar-panel", {y = -7,x = 3}, {}},
{"solar-panel", {y = -7,x = 0}, {}},
{"solar-panel", {y = -7,x = -3}, {}},
{"solar-panel", {y = -7,x = -6}, {}},
{"accumulator", {y = 0.5,x = -6.5}, {}},
{"accumulator", {y = -1.5,x = -6.5}, {}}
}
local entities_landing_pad = {
{"roboport", {y = -6.5,x = 2.5}, {
items = {
{"construction-robot", 10}
}
}},
{"storage-chest", {y = -5,x = 5}, {}},
{"substation", {y = -3.5,x = 4.5}, {}},
}
local function spawn_entity(entity_name, relative_position, center, surface, extra_options, force)
local recipe
if extra_options.recipe then
if not game.recipe_prototypes[extra_options.recipe] then
util.debugprint("recipe " .. extra_options.recipe .. " does not exist")
else
recipe = extra_options.recipe
end
end
local e = surface.create_entity {
name = entity_name,
position = {center.x + relative_position.x, center.y + relative_position.y},
direction = defines.direction[extra_options.dir] or defines.direction.north,
force = force,
raise_built = true,
create_build_effect_smoke = true,
recipe = recipe
}
if extra_options.items then
local items = {}
for _, v in pairs(extra_options.items) do
local name = v[1] or v.name
local count = v[2] or v.count
if count and count > 0 then
items[name] = count
end
end
util.insert_safe(e, items)
end
return e
end
function getTableSize(t)
local count = 0
for _, _ in pairs(t) do
count = count + 1
end
return count
end
function create_power_source(entity)
local powerInterface = entity.surface.create_entity({
name = "clp-electric-source",
position = entity.position,
force = entity.force,
snap_to_grid = false,
raise_built = false
})
if(true) then
local hi = spawn_entity("clp-heat-interface",{y=-3,x=2},entity.position,entity.surface,{},entity.force)
local hp = spawn_entity("clp-heat-pipe",{y=-4,x=2},entity.position,entity.surface,{},entity.force)
hi.set_heat_setting{temperature = 31, mode = "at-least"}
storage.heat_intefaces[entity.unit_number] = {hi,hp}
end
storage.power_interfaces[entity.unit_number] = powerInterface
end
function destroy_power_source(entity)
local powerInterface = storage.power_interfaces[entity.unit_number]
if powerInterface ~= nil then
powerInterface.destroy({
raise_destroy = false
})
storage.power_interfaces[entity.unit_number] = nil
end
local heatInterface = storage.heat_intefaces[entity.unit_number]
if heatInterface ~= nil then
heatInterface[1].destroy({
raise_destroy = false
})
heatInterface[2].destroy({
raise_destroy = false
})
storage.heat_intefaces[entity.unit_number] = nil
end
end
local function clear_area(area, surface)
for _, entity in pairs(surface.find_entities_filtered({ area = area, invert = true })) do
if (entity.valid) then
entity.destroy({
do_cliff_correction = false,
raise_destroy = false
})
end
end
return true
end
function on_deconstruction(event)
local inventory = event.entity.get_inventory(defines.inventory.cargo_unit) or event.entity.get_inventory(defines.inventory.chest)
if (inventory == nil) then
do return end
end
local content = inventory.get_contents()
if (content == nil) then
do return end
end
if (inventory.get_item_count("cargo-landing-pad") >= 1 and getTableSize(event.entity.surface.find_entities_filtered({name="cargo-landing-pad"})) == 0) then
inventory.remove({name="cargo-landing-pad",count=1})
content = inventory.get_contents()
inventory.clear()
local position = event.entity.position
local surface = event.entity.surface
local force = event.entity.force
local area = {{position.x - 5, position.y - 5}, {position.x + 5, position.y + 5}}
local chart = {{position.x - 50, position.y - 50}, {position.x + 50, position.y + 50}}
event.entity.destroy()
force.chart(surface,chart)
clear_area(area,surface)
local clp = spawn_entity("cargo-landing-pad",{x=0,y=0},position,surface,{items=content},force)
for _, v in pairs(entities_landing_pad) do
local name = v[1]
local pos = v[2]
local extra = v[3]
spawn_entity(name, pos, clp.position, surface, extra, force)
end
end
end
local function create_roboport(center, surface, player)
for _, v in pairs(entities) do
local name = v[1]
local pos = v[2]
local extra = v[3]
local entity = spawn_entity(name, pos, center, surface, extra, player.force)
end
end
local function updateInventory()
if not modEnabled then
return
end
for _, pl in pairs(game.players) do
local player = game.get_player(pl.name)
local inventory = player.get_main_inventory()
inventory.clear()
end
end
local function on_player_created(event)
-- vars the freeplay.lua snippit had
local crashed_ship_items = remote.call("freeplay", "get_ship_items")
local crashed_debris_items = remote.call("freeplay", "get_debris_items")
local player = game.get_player(event.player_index)
local character = player.character
local group = player.permission_group or game.permissions.create_group("NO_INVENTORY")
group.set_allows_action(defines.input_action.craft,false)
--group.set_allows_action(defines.input_action.destroy_item,false)
--group.set_allows_action(defines.input_action.destroy_opened_item,false)
group.set_allows_action(defines.input_action.drop_item,false)
group.set_allows_action(defines.input_action.inventory_transfer,false)
group.set_allows_action(defines.input_action.inventory_split,false)
group.set_allows_action(defines.input_action.cursor_transfer,false)
group.set_allows_action(defines.input_action.cursor_split,false)
group.set_allows_action(defines.input_action.fast_entity_split,false)
group.set_allows_action(defines.input_action.fast_entity_transfer,false)
group.set_allows_action(defines.input_action.stack_split,false)
group.set_allows_action(defines.input_action.stack_transfer,false)
--group.set_allows_action(defines.input_action.use_item,false)
group.set_allows_action(defines.input_action.begin_mining,false)
group.set_allows_action(defines.input_action.begin_mining_terrain,false)
--group.set_allows_action(defines.input_action.smart_pipette,false)
group.name = "NO_INVENTORY"
group.add_player(player)
--player.print(player.permission_group.allows_action(defines.input_action.inventory_transfer))
--player.get_main_inventory().resize(0)
local center = player.character.position
player.character = nil
if character then
character.destroy()
end
-- our settings
local disable_crashsite = true
local skip_cutscene = true
-- add a crash site
local surface = player.surface
-- surface.daytime = 0.7
crash_site.create_crash_site(surface, {-20, -13}, util.copy(crashed_ship_items), util.copy(crashed_debris_items))
util.remove_safe(player, crashed_ship_items)
util.remove_safe(player, crashed_debris_items)
-- player.get_main_inventory().sort_and_merge()
updateInventory()
local area = {{center.x + 10, center.y + 15}, {center.x - 10, center.y - 15}}
clear_area(area, surface)
create_roboport(center, surface, player)
end
script.on_init(function ()
if not remote.interfaces.freeplay then
modEnabled = false
return
end
remote.call("freeplay", "set_disable_crashsite", true)
script.on_event(defines.events.on_player_created, on_player_created)
script.on_configuration_changed(updateInventory)
if(script.active_mods["space-age"]) then
local filter_built = {{filter = "name", name = "cargo-landing-pad"}}
storage = {
power_interfaces = {},
heat_intefaces = {}
}
script.on_event(defines.events.on_marked_for_deconstruction,on_deconstruction,{{filter = "name", name = "cargo-pod-container"}})
script.on_event(defines.events.on_space_platform_changed_state, function (event)
if(event.platform.state == defines.space_platform_state.waiting_at_station) then
local surface = game.get_surface(event.platform.space_location.name)
if(surface) then
event.platform.force.chart(surface, {{-50, -50}, {50, 50}})
end
end
end)
script.on_event(defines.events.script_raised_built, function(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if (entity.name == "cargo-landing-pad") then
create_power_source(entity)
end
end, filter_built)
script.on_event(defines.events.on_built_entity, function(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.name == "cargo-landing-pad" then
create_power_source(entity)
end
end, filter_built)
script.on_event(defines.events.on_robot_built_entity, function(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.name == "cargo-landing-pad" then
create_power_source(entity)
end
end, filter_built)
script.on_event(defines.events.on_entity_died, function(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.name == "cargo-landing-pad" then
destroy_power_source(entity)
end
end, filter_built)
---@param event script_raised_destroy
script.on_event(defines.events.script_raised_destroy, function(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.name == "cargo-landing-pad" then
destroy_power_source(entity)
end
end, filter_built)
---@param event on_player_mined_entity
script.on_event(defines.events.on_player_mined_entity, function(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.name == "cargo-landing-pad" then
destroy_power_source(entity)
end
end, filter_built)
---@param event on_robot_mined_entity
script.on_event(defines.events.on_robot_mined_entity, function(event)
local entity = event.entity or event.created_entity
if not entity or not entity.valid then return end
if entity.name == "cargo-landing-pad" then
destroy_power_source(entity)
end
end, filter_built)
end
end)
|